Online Gamers Towards Academic Attitude

Authors

Keywords:

Academic Performance, Effects, Online Games, Students

Abstract

Online games, also known as video games, can be played online by any person who has access to the internet. Online game addiction has given challenges to students who were playing online games excessively. The researchers observed that there were positive and negative effects of playing online games that can be seen in some students. With these observations, the researchers made the decision to carry out this study to ascertain whether playing online games like Mobile Legends (ML), Valorant, Dota, League of Legends (LoL), and Call of Duty (CoD) does, in fact, affect students' academic performance. Participants in this study who played online games included 96 students from the School of Technology in the local college. This quantitative study utilizes an adapted survey questionnaire. The result of this study revealed that the academic performance of the students was neutrally affected, which means that playing online games has both positive and negative effects. The study suggested that students' academic performance has been affected because of their inability to concentrate on homework or other activities due to their excessive online gaming, which appears to be addictive and time consuming. However, the findings also suggested that playing online games improves student performance in class and their cooperation skills. The researchers also concluded that students played online games for excitement, pleasure, or fun. This study revealed that when playing online games with friends or family to pass the time, students find it interesting, enjoyable, exciting, and engaging, especially when it brings them thrills.

References

Agag, Gomaa & Khashan, Mohamed & Elgayaar, Mohammed. (2019). Understanding online gamers' intentions to play games online and effects on their loyalty: An integration of IDT, TAM, and TPB. Journal of Customer Behaviour. 18. 101-130. 10.1362/147539219X15633616547.

Jiang, Qiaolei. (2013). Internet addiction among young people in China Internet connectedness, online gaming, and academic performance decrement. Internet Research. 23. 10.1108/IntR-01-2013-0004.

Wright, Jancee (2011) "The effects of video game play on academic performance," Modern Psychological Studies: Vol. 17: No. 1, Article 6.

Published

2024-05-03

How to Cite

Germino, J. A., Lucero, A., Suaybaguio , R., Tachado, S., Gerona, F. M., & Baniel, A. J. (2024). Online Gamers Towards Academic Attitude. International Multidisciplinary Journal of Research for Innovation, Sustainability, and Excellence (IMJRISE), 1(5), 13-19. https://risejournals.org/index.php/imjrise/article/view/339

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