VERGARA, CAREN. Kabisaan at Saloobin sa KAHOOT E-games Bilang Kagamitan sa Pagkatuto at Pagtuturo. International Multidisciplinary Journal of Research for Innovation, Sustainability, and Excellence (IMJRISE), [S. l.], v. 2, n. 5, p. 550–566, 2025. DOI: 10.5281/zenodo.15477025. Disponível em: https://risejournals.org/index.php/imjrise/article/view/1140. Acesso em: 17 jul. 2026.