BASILISCO, Emelyn; BASILISCO, Emalyn; ABOY, Ruth Ann; HELASQUE, Ana Mae; OROC, Anthony; GUTIB, Dethier. Game on: Boosting Students’ Reading Motivation Through Gamification. International Multidisciplinary Journal of Research for Innovation, Sustainability, and Excellence (IMJRISE), [S. l.], v. 2, n. 5, p. 637–644, 2025. DOI: 10.5281/zenodo.15487759. Disponível em: https://risejournals.org/index.php/imjrise/article/view/1154. Acesso em: 25 aug. 2026.